Today
I am going to discuss an online article. The title for the article is called
Vocal Tech for Toddlers Encourages 'Anytime, Anywhere, Learning'. The author's
name is Lynn Neary. This article was published December 31, 2014. Here is the
link for the online article:
http://www.npr.org/2014/12/31/374033373/vocab-intensive-tech-for-toddlers-encourages-anytime-anywhere-learning
Neary begins her article
by discussing Sesame Street. The show began to air in 1969, and that many
people were skeptical. They did not think a television show could introduce
math and reading skills to young children effectively. However, Sesame Street
has proven that a television show can be educationally and be entertaining. The
show has reached many generations of young children. Technology has advanced
since 1969, and Sesame Street is also evolving. Sesame Workshop is now being
introduced to young children through tablets and smartphones. Michael Levine is
the executive director of the Joan Ganz Cooney Center at Sesame Workshop. He
says, "Kids tend to consume across platforms
and across settings," Levine says. "They're on the couch, they're in
the living room, they're outside even, or they're on the go. So these mobile
media and these interactive platforms allow for anytime, anywhere
learning." Parents and children were asked to come to the Sesame’s
Workshop Headquarters in New York. The children began to play on tablets.
In another room, researchers were watching how each child interacted with the
mechanics of the game. “We are seeing how he
is choosing to help Elmo jump up the beanstalk: Is he swiping? Is he tapping?
Is he piloting Elmo with his finger? And the more kids that we put in front of
this game, the better we'll understand the intuitive way in which kids interact
with it." Sesame Workshop's vice president is Rosemarie Truglio. She
wants Sesame Workshop to have a lot of content. Truglio asked educators what
developed literacy skills. The educators’ answers were vocabulary. The workshop
created a game called Big Bird's Words. The game was designed to use on a
smartphone. The game is aimed at showing children
the relationship between words. Also the game includes parent
interaction. The game wants parents involved and not used as a babysitter.
"Ian Rowe, CEO of the New York City
charter school Public Prep, says getting parents involved in their kids'
education is crucial." Sesame Workshop is launching a partnership with
Public Prep Pre-K program. Sesame Workshop is making materials that can be
used in schools such as videos. The videos can act as a hook to the
teacher's lesson. The videos can go alongside the rest of the lesson.
The lesson could include discussion, writing, and crafts. Public
Prep's Pre-K program managing director is Haifa Bautista. She wants
to incorporate technology in the classrooms for educational purposes.
"Once these kids are in elementary
school, says Bautista, they will have their own laptops and iPads, so it's
never too soon to teach them that technology can be more than just
entertainment."
When I was a child, I grew up watching Sesame Street. I loved the characters Big Bird, Elmo, and Cookie Monster. Each character had different traits and looked different. When I was little, I had no idea I was learning while watching television. However, I was learning a lot from Sesame Street. I learned letters and colors. Every afternoon I watched Sesame Street, and I looked forward to watching it on the television. When I was little, tablets and smartphones had not been invented yet. When I have children, I would love to get the Sesame Workshop app on my tablets and phone. I want my kids to love Sesame Street like I did. I also would get Sesame Workshop on my school tablet too. I would feel comfortable using Sesame Workshop as a part of my lesson plans. It would help me integrate technology in my classroom. I know my future students are going to know how to use tablets, smartphones, and computers when they come to school. Technology is becoming apart of every school, and I want my students to learn while using technology. Sesame Workshop is an educational app, and I will have it in my classroom.
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